Playstation All Stars Patch 1.12

PlayStation All-Stars fans, the ultimate balance update you’ve been waiting for, is finally here. With over 100 balance adjustments combined across all characters, and a wave of additional improvements, this update truly creates a new playing field for all challengers. Scroll down for the full change-list.
We cannot thank you enough for your patience and continued roaring passion throughout the community, and especially our. Over the past months we’ve read every word, clicked every thread, assessed the game balance inside out, to ensure as best as possible, this balance update would not only bring a superior new challenge to the game, but also feel heavily impacted by your voice. Thank YOU and our “hats off” to SuperBot Entertainment for creating an incredible fighting game for PlayStation fans world-wide. To download the PlayStation All-Stars update, just boot up the game, ensure you are connected online, and you’ll be automatically prompted to download the update. This update also unlocks the previously promised 3rd costumes for both Zeus & Isaac characters in-game, for all players that currently own them.
If you do not have these bonus characters in your roster, we are happy to inform you of a significant PSN DLC price drop on “” to $1.99 – which includes both Zeus & Isaac, and a stage based on MediEvil’s Graveyard mashed with hidden elements from the world of “The Unfinished Swan”. This PSN DLC sale will last until April 22 after the PSN Store updates today, and starting for the European PSN Store tomorrow (Wednesday) as well. Finally, we have partnered with fighting game community powerhouse for a Spring Tournament at “The Runback”. This is a 10-week offline tournament at Super Arcade here in Southern California, and will be live streamed weekly on on the road to the finale.
PlayStation All-Stars Battle Royale Patch 1.12 is Massive, Includes Tons of Balancing. April 8, 2014Written by Jason Dunning. The giant PlayStation All-Stars Battle Royale patch is finally upon us, featuring over 100 balance updates across all characters and more:.
The season grand prize is a PlayStation 4, and awesome PlayStation All-Stars community notoriety. Even if you can’t make it, you can still win WEEKLY MYSTERY PRIZES just by tuning in to the live stream every Thursday starting this week at 9:30PM PST. Keep it locked in! PASBR Patch 1.12 Ultimate Update Change-List GENERAL CHANGES • Isaac’s alternate “Engineering R.I.G.” costume and Zeus’ alternate “Young Zeus” costume have been unlocked. • Every character’s throw attempts have been standardized to 9 startup frames, 3 active frames, and 18 recovery frames, with the exception of Isaac, Kat, and Ratchet. • The minimum effective range of throws has been increased to 1 meter (previously 0.75m) for all characters except Parappa, Sackboy, and Toro. • In online matches, jumping out of an opponent’s throw attempt is now resolved through the throw clash system.
• Every character’s air dodge has been standardized to 27 invincible frames followed by 9 vulnerable frames (previously 29 invincible plus 7 vulnerable). • Every character’s directional rolls have been standardized to 18 invincible frames followed by 16 vulnerable frames, with the exception of Fat Princess, Spike, and Zeus. • Characters can no longer perform actions for 3 frames after landing from air idle. • Characters can no longer double jump during down tech. • Landing during down tech or down tech canceled into air dodge now triggers the same recovery as landing during an attack. • Getting hit in the air no longer renews a character’s double jump ability. • All timed transformation Level 2 Supers can now be ended manually by pressing L2.
• The AP eject formula has been refined to drain a higher percentage of AP orbs at low levels and a lower percentage of AP orbs at high levels. • (Previously, AP eject amounts were calculated using fixed percentages: 3/5/10% for items and 10/12.5/15% for throws.) • Throws have been grouped into two general categories: • Throws that cause eject or flatten reactions eject Heavy amounts of AP orbs.
• Throws which act as combo starters eject Light amounts of AP orbs (33% of Heavy). • Jak’s Up Throw and Sweet Tooth’s Up Throw eject Medium amounts of AP orbs (67% of Heavy).
Ease Acoustic Software Crack Sites. • Throws, items, level hazards, and other AP eject attacks now produce 50% more orbs during 2X AP Overtime, 100% more orbs during 3X AP Overtime, and 150% more orbs during 4X AP Overtime. AP multipliers no longer increase the value of individual orbs. • Explosion radii of all mines have been standardized to 0.375 meters, explosion durations have been standardized to 8 frames, and maximum lifetimes have been standardized to 5 seconds.
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